Source an appropriate Kickstart ROM (I use kick.a1200.46.143 for most of what I'm doing on an emulator) Install the FS-UAE Amiga emulator (WinUAE also works and has a few extra options (can create hardfiles), but is harder to use) Quick and dirty ShapeShifter image editing guide (for Windows users): Here's a rough little highlight video showcasing some stuff that runs OK on the emulator: Got any color Mac favorites you'd like to see on the image? Chime in! Still, it's a pretty good experience given the software itself plays nice. It really depends on the game - very hard to predict what will and won't work without directly testing. Even some mid-90s fare like SimCity 2000, SimTower, and Escape Velocity run pretty decently, if slow at times. The Minimig/ShapeShifter hybrid as it currently stands is quite a capable little solution. That's probably as much as I can say because if I say something like "I'll release today" I'm pretty sure it's going to self-destruct but the processes I've used have been so arcane and labyrinthine I don't even know exactly what I did at this pointĪt any rate, I think I may actually finally be getting close to having something to release. I probably did something weird with the one partition that ShapeShifter found suitable to mount directly. Will it directly mount an existing empty Amiga partition? Will it ask to format it? It's like Schroedinger's hardfile. My current confusion stems from the DeviceDisk feature in ShapeShifter which seems somehow arbitrary in behavior. I just went down a very long and dark rabbit-hole learning about Workbench and AmigaOS and HDToolBox and FFS and PFS3 and Startup-Sequence and user-startup and S, T, L, Devs, and a million other things. I've been working on a ready-made image for this emulator, and there have been a lot of roadblocks and bumps on the way. I have mentioned it a few times in the MacPlus thread, but it seems like there's a place for a specific thread. I'd like to talk about ShapeShifter Mac emulation on the Minimig core.
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